пятница, 1 февраля 2013 г.

ретопология 3d max

Create a new poly object which will become the retopology mesh. If you have a poly object selected, you can create a new poly object using the Freeform > PolyDraw > New Object button. This creates an empty editable poly object and activates the Vertex sub-object level.

Select Draw On: Surface, then pick your high resolution reference mesh.

Go to the Freeform ribbon and select Draw On: Surface from the drop down menu in the figure below. Then, click the Pick button and choose a reference mesh to retopologize. Also, add a small offset so that your retopology mesh appears over your reference mesh. I generally use values between 0.02 and 0.2, depending on the size of my model.

Select your reference mesh and convert it to an editable poly if it is not already. Selecting an editable poly gives you access to the tools in the Freeform ribbon.

To retopologize a model in 3ds Max, first, import your high density reference mesh. Then, eitherВP start modeling a basic cage which you later conform to the mesh and expand as needed, or start creating polygons directly on the mesh. Both processes are similar. If you want to start by retopologizing directly on your reference mesh, follow the steps below:

The Freeform ribbon in 3ds Max has some useful retopology tools.

With 3ds Max 2012, users can retopologize a mesh with no additional plugins or scripts. In this article, I'll highlight the best retopology tools in 3ds Max and their uses. The workflow isn't the greatest and, as far as I know, the tools can't be assigned to hotkeys, but they can be used to retopologize a mesh with 3ds Max out of the box. In order to use the retopology tools in 3ds max 2012, you'll need to use the graphite modeling tools in the ribbon. If the ribbon does not appear, you can reveal the ribbon using Customize Menu > Show UI > Show Ribbon.

Retopology Tools « Offset Null Entertainment, LLC

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